Getting Started with Pixi.js and webpack

Using webpack and Pixi.js together is very simple. This post should help someone who is new to both but experienced in javascript get off the ground quickly.


Setup basic file structure

mkdir pixijs-demo && cd pixijs-demo
npm init -y

Install webpack

npm install webpack webpack-cli webpack-dev-server --save-dev

Add a build and start script to your package.json

  "name": "pixijs-demo",
  "version": "1.0.0",
  "description": "",
  "main": "index.js",
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1",
    "build": "webpack",
    "start": "webpack-dev-server"
  "keywords": [],
  "author": "",
  "license": "ISC",
  "devDependencies": {
    "webpack": "^4.29.5",
    "webpack-cli": "^3.2.3",
    "webpack-dev-server": "^3.2.1"

Create webpack-config.js:

const path = require('path');

module.exports = {
  entry: './src/index.js',
  plugins: [
  output: {
    filename: 'main.js',
    path: path.resolve(__dirname, 'dist')

Configure webpack plugins

  • clean-webpack-plugin to clean the dist folder between builds
  • html-webpack-plugin to generate an index.html in the dist folder
  • copy-webpack-plugin to copy assets from src to dist
npm install clean-webpack-plugin html-webpack-plugin copy-webpack-plugin --save-dev

Configure the plugins in webpack.config.js

const path = require('path');
const CleanWebpackPlugin = require('clean-webpack-plugin');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const CopyPlugin = require('copy-webpack-plugin');

module.exports = {
  entry: './src/index.js',
  plugins: [
    new CleanWebpackPlugin(['dist']),
    new HtmlWebpackPlugin({
      title: 'Pixi.js Demo'
    new CopyPlugin([
      { from: 'src/assets', to: 'assets' },
  output: {
    filename: 'main.js',
    path: path.resolve(__dirname, 'dist')

Install Pixi.js

npm install pixi.js --save

Now all we need to do is import and we’re good to go.

import * as PIXI from 'pixi.js';

Pixi.js Basic Usage Example

Save bunny.png to src/assets/bunny.png.

Create src/index.js:

import * as PIXI from 'pixi.js';

// The application will create a renderer using WebGL, if possible,
// with a fallback to a canvas render. It will also setup the ticker
// and the root stage PIXI.Container
const app = new PIXI.Application();

// The application will create a canvas element for you that you
// can then insert into the DOM

// load the texture we need
PIXI.Loader.shared.add('bunny', 'assets/bunny.png').load((loader, resources) => {
    // This creates a texture from a 'bunny.png' image
    const bunny = new PIXI.Sprite(resources.bunny.texture);

    // Setup the position of the bunny
    bunny.x = app.renderer.width / 2;
    bunny.y = app.renderer.height / 2;

    // Rotate around the center
    bunny.anchor.x = 0.5;
    bunny.anchor.y = 0.5;

    // Add the bunny to the scene we are building

    // Listen for frame updates
    app.ticker.add(() => {
         // each frame we spin the bunny around a bit
        bunny.rotation += 0.01;

Thank you

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